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Level Designer

Spellbrush · San Francisco or Tokyo

Spotted 40d agoFull-time

Job details

Employment
Full-time
Posted
Aug 1, 2025
Last confirmed open
Oct 20, 2026
Job description

About this role

What you will do

  • Use our in-house level design tools in Unity to create fun tactics missions.
  • Design enemies, terrain effects, and mission objectives for your missions.
  • Playtest your missions and iterately improve them.
  • Collaborate closely with other game designers, artists, and engineers on the team.
  • Help engineers improve the level design tooling that you are using.
  • Maintain knowledge and context of all of the level content in the game.

What we're looking for

  • Deep passion for tactics games.
  • You must be able to stay self-motivated to make tactics missions for a long time.
  • Proven ability to make fun game content.
  • Show us what you have made!
  • Some programming skill, preferably with C#/Unity.
  • Enough to be able to contribute on the level design tooling and content scripts.
  • Comfortable in a fast paced, high ownership startup environment.
  • Shipped a game start to finish before.
Interested in this role?Continue on Spellbrush's careers page.
Apply on Spellbrush