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Apple· Spotted 9h ago

Product Display Driver Engineer, Graphics, Games, and ML

Location
Cupertino, United States of America
Education
Bachelor's degree

Posted Nov 6, 2026Last confirmed open Nov 7, 2026

About this role

Media, Graphics & Compute Technologies "MG/CT" group provides the media, Display and graphics software foundation across all of Apple's innovative products, from iPhone, iPad, Mac, to Apple TV, iTunes, and Mac OS X, as well as Apple’s professional and consumer applications from Final Cut and Aperture to iLife and iWork.

GGD drives Apple’s media experiences with core technologies such as Metal, QuickTime, OpenGL, OpenCL, Core Audio, Quartz Composer, Core Video, Core Animation, and more.

The Graphics Acceleration Software team within MG/CT delivers the software for GPU, display, power-management, content-protection, and other technologies for Apple's existing and future iOS and macOS products. We are looking for an outstanding, driven, diligent, and dedicated engineer to join the team.

Excellent programming skills and knowledge of C/C++ Development experience on Unix, Linux or Mac OS Excellent software design, problem solving and debugging skills Experience using and implementing general operating system concepts and strong kernel-mode device driver development skills Experience with systems engineering or low-level hardware & firmware/ driver programming Technical BS/MS degree

Knowledge of display technology
Experience with embedded systems Experience with parallel and asynchronous processing Experience with HW bring up and debugging.

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  • Have you previously worked at Apple?

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