ML Framework (MetalLM) Engineer, Graphics, Game and ML
Job details
- Level
- Mid level
- Experience
- 3+ years
- Posted
- Mar 27, 2026
- Last confirmed open
- Oct 26, 2026
What you'll need to apply
What this employer's standard application typically asks
Company-specific questions
- Have you previously worked at Apple?
About this role
Apple’s Server ML Frameworks team in GPU, Graphics and Machine Learning works on enabling Apple Intelligence through high-performance, distributed inference of GenAI applications (such as LLMs) on Private Cloud Compute. You will get to work on custom-built server hardware that brings the power and security of Apple silicon to the data center.
We are looking for engineers with systems background who are deeply passionate about building scalable, efficient, and production-grade solutions tailored for high-throughput GPU execution.
Our team is seeking extraordinary machine learning and GPU programming engineers who are passionate about providing robust compute solutions for accelerating Machine learning libraries on Apple Silicon. Role has the opportunity to influence the design of compute and programming models in next generation GPU architectures.
3+ years of programming and problem-solving experience with C/C++/ObjC Experience with GPU kernel development & optimizations using compute programming models such as Metal, CUDA etc. Experience with Distributed training or inference techniques Experience with system level programming and computer architecture
Experience with graph compilers such as CuTE, CuTile, Triton, OpenXLA or LLVM is a plus Good understanding of LLM and Diffusion based model architectures