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Graphics Architect, Platform Architecture

Apple · Austin, United States of America · Cupertino, United States of America · Orlando, United States of America

Spotted 8d ago

Job details

Level
Staff / principal
Experience
20+ years
Education
Bachelor's degree
Posted
Oct 20, 2026
Last confirmed open
Oct 29, 2026
Job description

About this role

Imagine what you could do here! At Apple, new ideas have a way of becoming extraordinary products, services, and customer experiences very quickly. Bring passion and dedication to your job and there's no telling what you could accomplish.

Dynamic, inquisitive people and inspiring, innovative technologies are the norm here. The people who work here have reinvented entire industries with all Apple Hardware products. The same passion for innovation that goes into our products also applies to our practices strengthening our commitment to leave the world better than we found it!

The Platform Architecture Graphics group is looking for a dedicated Graphics Architect to expand the capabilities of future Apple Silicon GPUs and to enable new customer experiences.

BS degree Experience in design or architecture of real time graphics hardware systems Experience with software architecture and development Experience leading architecture decisions for a GPU hardware or software subsystem

MS or PhD degree in CS, CE, EE or equivalent 20+ years of relevant industry experience Experience working with cross-functional teams to understand product requirements Experience implementing graphics algorithms and writing shader code (such as GLSL/HLSL/OpenCL/CUDA) Experience applying ML techniques to graphics algorithms or hardware design Experience in performance analysis and optimization of graphics algorithms Experience building prototypes and models to prove key details of architectural changes Experience writing architectural specifications and requirements

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