Unity Technical Artist, Event Pipeline
What you'll need to apply
Fields this application requires
Company-specific questions
- Current company
- VRChat Username (If applicable)essay
- What is your phone number?essay
- Where do you live?essay
- What type of role(s) are you interested in?essay
- Why do you think you'd be a good fit for VRChat?essay
- How would you improve VRChat?essay
- Do you own any VR/AR headsets?
- Have you used VRChat?
- Do you have remote work experience?
- Aside from work, what do you like to do?essay
- Do you know any current VRChat team members? If so, who?essay
- Are you currently located in the United States?
About this role
Employer-provided description, formatted for easier reading.
Help us ship new 3D immersive events and content to the VRChat community, reliably, efficiently, and with a high quality bar.
Join the VRChat team!
We’re building the future of immersive, user-generated worlds, where anyone, anywhere, can connect, play, explore, and express themselves.
We’re looking for a Unity Technical Artist to support VRChat’s live ops events and content pipeline. This role sits at the intersection of art and engineering: you’ll be hands-on in Unity, you’ll write scripts/tools to make publishing more efficient, and you’ll help our events and content ship smoothly across platforms.
You’ll partner closely with artists, designers, and engineers, so creative work moves from “done” to “shipped” without surprises.